This is an example implementation of the Material Point Method demonstrating the use of the WebGPU API. Please see the current implementation status of WebGPU webgpu.io. You can click the helloTriangle tab to confirm that WebGPU is working appropriately on your device. The other tabs will let you try out the simulator in a variety of scenes. This code is based on the webgpu-samples repo, which can be found here. Thanks to Austin, Kai, and everyone else who provided us with help getting started with WebGPU!
These samples run in Chrome Canary behind the flag "--enable-unsafe-webgpu". If something isn't working, please file an issue here.